package project;
import Collection.*;

abstract class StageItem extends Inanimate implements Item {
  
  protected Player1 player;
  protected ManageText text;
  
  public StageItem(Player1 p, int x, int y) {
    super (x, y);
	player = p;
	text = player.text;
  } //constructor StageItem
  
  public void update(){}
  abstract void Encounter();
  
} //class StageItem